Showing posts with label Space Gackt. Show all posts
Showing posts with label Space Gackt. Show all posts

Wednesday, January 12, 2011

Bujingai: There's a reason this game has "Forsaken" in the title.




I've dubbed my first week of gaming in this new year "Disappointment Week 2011". I've surprisingly managed to finish 3 games (admittedly, they were either at or past the halfway mark), and all of them were let downs in one or more departments. Bujingai, while not the first of the titles that marked DW2011, is nevertheless the most timely post, considering David's post on Devil May Cry 3 (a game also on my backlog).

David's post covered one of the greatest action titles on the PS2. While my colleague was still reveling in the glow of Dante's excellent adventures, I was playing a game much like Devil May Cry, which similarly involved trekking through 3D environments slaying a variety of demons and other monstrosities.

You see, Bujingai is a lot like Devil May Cry: Except for the fact that it's much more shinier and fancier with the sword play. Oh, there's also the part where there's less variety in enemies, stages, and weaponry. There's also the part where it's a lot shorter, considerably less challenging, contains considerably less depth, possesses a plot that makes DMC2 look like a work of classic literature and. . .

Ok, aside from the fact that it's a 3D action game with sword fighting, it's really nothing like Devil May Cry.

On top of that, it also has Gackt.


This man has no place near the design of a game. EVER.

And no, the above is not the game's saving grace. It's far from it.

Read on for some background on the game, the (laughable) story, my experiences and observation on the gameplay, and my overall consensus of the game.