Showing posts with label Devil Summoner. Show all posts
Showing posts with label Devil Summoner. Show all posts

Thursday, November 10, 2011

No theories were conjectured in the process of writing this post: Devil Summoner 2.


Well, that's done.

After a long, arduous struggle, I've finally  finished Devil Summoner 2:  Raidou Kuzunoha versus King Abbadon (hereafter referred to as Raidou 2, because screw typing out that long title).

Let me clarify something first:  On many levels, Raidou 2 is vastly superior to its predecessor, Devil Summoner:  Raidou Kuzunoha versus the Soulless Army (hereon referred to as Raidou 1, because screw typing out that long, yet awesome, title).  The combat's been refined and polished, the demon roster and fusion options have been vastly expanded, there's access to a greater variety of equipment, multiple endings, plenty of sidequests, and a return of demon negotiation.  Yes, on many levels, Raidou 2 is a much better Shin Megami Tensei game than Raidou 1.

Unfortunately, it's not as good of a -Raidou- game as Raidou 1.

Wait, what?

While Raidou 2 is certainly an enjoyable game to play through, in the process (..I've come to loathe that word, and you will see why) of attempting to return to its MegaTen roots, the game's creators churned out a product that is superior in many ways to the first, yet loses a great deal of the spirit of what makes a Raidou game, -Raidou-.  This is a problem further compounded by a somewhat stiff translation in some parts, as well.

Read on to find out more about my experience playing, as well as why a nervous tick happens every time someone mentions the word "theory" "conjecture" and "process".