In the past, David and I have shared the various ways in which a game ends up on the backlog. Often, it starts with a good game that we put down and just happen to never get back around to. Sometimes, it's a game that ends up frustrating you so badly after a boss fight or random encounter that you don't want to look at it again for the indefinite future, and, unlike Devil Summoner 2, doesn't have a bitchin' enough soundtrack to keep you coming back for more.
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| Unfortunate for my pride, but fortunate for my eardrums! |
What we haven't discussed at length, is this rare case: Occasionally, a game gets put on the backlog because it's just too good. You're scared to let it consume you because you know that after finishing it, it will be hard to find another game in your stack that measures up to it. Enter Tales of Graces f. While I have no shortage of excellent games from the Tales series, Graces, which sports one of the best combat systems in the series, has (at least early on), fairly likable characters, and is a rare case of us getting a "final mix" of a games distinguishes it as one of the better games in the series.
Unfortunately, it also risks diminishing the experience of the other Tales games I have.










