The original Ratchet & Clank was a pretty powerful example of how a simple game concept - 3D platforming - can become deeply engrossing and a whole lot of fun when you combine it with great game mechanics. Using the gadgets, weapons, and various Clank-related accessories to maneuver through obstacles and blow things up kept me coming back for more. It's not a formula you really want to mess with, since any significant tinkering might screw up what made people like it in the first place. Going Commando, though, manages to not only recapture the original magic but add additional layers to make it more enjoyable and rewarding than ever.
I sought this out after buying the original, since as I detailed earlier my thought process was that if I was going to buy one game I wouldn't play, I might as well buy them all. With the original finally out of the way, that cleared a path for me to go all-out on this one. Ratchet & Clank was enough fun that it didn't take much for me to get started on this - I put it in the next day and beat it inside a week.
So what was it like? Well, they threw in some elements that made this a whole lot of fun, but unfortunately the story suffered a few setbacks. A big part of the appeal of the first game was the sense that you were watching a Pixar film play out with you in control of the protagonist. Going Commando starts out strong, but ends up lacking the kind of depth and imagination of the first. So it ends up winning out over the first entry in terms of gameplay, but runs way behind as a narrative.
Like if this were a video game. |